Project Roadmap: “Anomaly Zone”

15 May, 2025
Project Roadmap: “Anomaly Zone”
For the coming months
This document outlines our key plans — what will be changed, improved, and added to the game.
We don’t promise strict deadlines, but we are focused on sustainable development — without rollbacks or temporary fixes.
 
Key Objectives (Top Priority)
 
1. In-Game Economy and Market
   We are launching a full-fledged player trading system via a trading board instead of sitting NPCs. Exchanges, buyback prices, guide services, and ammo trader prices will be reworked. This will be done step by step, with analysis and adjustments after each phase.
 
2. Balance, Bugs, Lags
   Improving gameplay and eliminating critical bugs is a constant effort. We know how important this is to the overall experience, so these fixes — from reload lags to server instability — are being made continuously. Weapon and armor rebalance will also be carried out gradually, based on data and statistics.
 
3. Platform Updates
   Migration to modern DirectX versions. Physics updates. All platform improvements will run in parallel in the background.
 
4. PvE Mechanics Expansion
   It’s no secret that the current state of the game leans heavily toward PvP players and factions. One of our top priorities is rebalancing this and introducing meaningful content for solo players and newcomers.
 
5. Anti-Cheat
   A fair game is the foundation of trust. We will continue to improve anti-cheat systems across all servers.
 
6. A NEW SERVER is being prepared for launch.
   It’s not a “Reborn” or “Old” — it’s a full relaunch of the project and a chance for everyone to start fresh. Some improvements will be introduced gradually through patches.
 
What to Know About the New Server:
 
* It will launch on a 64-bit base from the start
* It will feature an improved built-in anti-cheat system
* It will receive ongoing updates alongside existing servers
* Existing servers will remain active and continue to receive updates
* Flag capture mechanics and respawns at temporary campfires will be reworked
* The donation system will be restarted. The roulette and time-limited donation items will be removed. Some formerly time-limited items will become available for gold currency. Top-tier gear will be obtained through gameplay via exchanges. Basic gear will be available for silver.
* Experience pills, journals, and other “pay-to-win” mechanics will be removed. M2 weapons, clan-exclusive gear and armor will also be phased out.
 
Mid-Term Objectives (Second Priority)
 
1. Entry and Registration
   These processes will be simplified, lowering the barrier to entry and preparing for the influx of new players.
 
2. Player-to-Player Trading
   Item and currency exchange between players will be introduced as a continuation of the market reform.
 
Deferred but Not Forgotten (Long-Term Outlook)
 
1. Tutorials and Starting Zone
   Newcomers deserve a clear and welcoming start. However, investing time and resources here will only be effective once the online player base and economic systems are stable.
 
2. Website and UI
   The visual appearance of the project — from the landing page to in-game interfaces — will be improved.
 
FINAL PRINCIPLE
First — foundation: fairness, stability, economy
Then — convenience: onboarding, exchanges, growth
Finally — polish: website, tutorials
All of this will be implemented step by step. No rush, no rollbacks.
Thank you to everyone who’s with us — and to those not playing yet, but still following the project.